> prompt: Firefly artificial intelligence on the matrix; futuristic art concept;
This guide offers a starting point for exploring the complex issues surrounding AI in creative industries. It aims to help provide a understanding introductory summary of the opportunities and challenges that AI presents in this space.
The guide covers topics such as:
The guide is based on the EU DigComp framework of Digital Competences 2.2, which has been updated on AI competencies. In particular, it now includes:
This guide primarily contains information for VET trainers and providers to accompany artists to devise their career and growth in terms of skills and for VET to adapt to the incoming situation. On the other hand, tech enthusiasts that are attracted by practical resources to enhance their skills could hopefully grow a more ethical use of AI tools if not the case already.
The career handbook covers subjects such as:
This Training Implementation Guide is a ready-to-use tool for VET providers to integrate into their curriculum. It provides a comprehensive training programme for VET curricula in 5 domains of art:
As a course for CCI VET, the Guide it includes references to the EQAVET framework and EQF to support its transferability in Europe.
These 30 Tool sheets are “How to use AI” explanations. Each sheet either covers an entire tool or of a set of tools that can perform a similar function. As in the previous Guides, they are developed for five main art domains (visual, music and sound, video and animation, design, writing and storytelling) and for each artdomain they cover both basic and more advanced techniques to support skill development.
The 24 workflows explain step by step from ideation to the final product how partners created a specific piece of art and refined it using the tools from the Tool Sheet and how they adapted/modified them and refined their concept using art fundamentals and tweaks of the tools.
The e-learning experiences integrates the content produced into a consistent pedagogical framework. It starts with a common module on understanding the basics of AI in creative processes, and move on to cover 5 artistic domains.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EAC can be held responsible for them.